AI Insights · Timothy · July 2021
Top 5 Cooking Games Performance in South America Q2 2021
Explore the performance of the top 5 cooking games in South America during Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top 5 cooking games on a unified platform in South America showcased notable trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Sushi Roll 3D - ASMR Food Game by SayGames LTD saw a significant fluctuation in weekly downloads, starting at around 284K in late March and peaking at approximately 357K in early April. However, downloads dipped to around 77K by early June before slightly rebounding to about 86K by the end of the quarter. Revenue experienced a peak of $82 in late May, with active users showing a general decline from 584K in late March to about 339K by the end of June.
Toca Boca Jr from Piknik maintained a steady performance in downloads, reaching a high of approximately 181K in the last week of May. Revenue peaked at $818 during the same period, while active users remained relatively stable, fluctuating around 1.3M throughout the quarter.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. showed an impressive increase in both downloads and revenue. Weekly downloads surged from about 80K in late March to over 203K by the end of June. Revenue followed a similar upward trend, peaking at around $19K in late June. Active users mirrored this growth, rising from approximately 642K in late March to over 1M by the end of the quarter.
Bubble Tea! by Dual Cat experienced a peak in weekly downloads with around 163K in mid-April, though it saw a decline to approximately 72K by the end of June. Revenue remained modest, with a peak of $29 in the last week of June. Active users showed a peak of about 688K in mid-April, decreasing to around 489K by the end of the quarter.
Good Pizza, Great Pizza from TAPBLAZE recorded steady weekly downloads, peaking at around 127K in early April. Revenue showed a peak of approximately $478 in mid-April, while active users remained relatively consistent, hovering around 720K throughout the quarter.
The data for these top-performing cooking games in South America during Q2 2021 comes from Sensor Tower. For more detailed insights, visit Sensor Tower.